Here we use JavaScript to change an image to another image after a specified time, 3 seconds in this case. The JavaScript code is:
<SCRIPT LANGUAGE="JavaScript"> <!-- Beginning of JavaScript - var imageOne=new Image() imageOne.src="img1.gif" function changeIt(){ document.images[0].src="img1.gif" } setTimeout("changeIt()",3000) // - End of JavaScript - --> </SCRIPT>
and the HTML code:
<BODY BGCOLOR="#FFFFFF" > <IMG SRC="img3.gif"> <IMG SRC="img2.gif"><BR>
In the HTML code img3 would be the first image, i.e., document.images[0].src. The JavaScript code does the following:
//============================= var imageOne=new Image() imageOne.src="img1.gif" //========================= // Constructs a new image called imageOne, and assigns its source as // img1.gif. This loads the image so that it is ready for imediate use. //============================= function changeIt(){ document.images[0].src="img1.gif" } //============================= // Function which when called will change the first image to img1.gif //============================ setTimeout("changeIt()",3000) //============================ // Calls the function after 3000 milliseconds. This is not in a function // So it executes when the JavaScript is loaded.

Still More

© Carl Adler 1997